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Java: Random numbers - intro

JavaFAQ Home » Java Notes by Fred Swartz Go to all tips in Java Notes by Fred Swartz


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When to use random numbers

There are many types of programs that use random numbers. Game programs use them to create situations that are not always the same every time a player is in the same situation, or maybe you want to program to shuffle a deck of cards. Simulations usually use random numbers. You might want to use random numbers to change the appearance of something -- screensavers are an example of use. There are many other uses also.

Type, Range, and Distribution

When you generate random numbers, you need to decide which type you need (eg, int or double), what range you need (minimum to maximum), and how they are distributed. There are two common types of distributions: uniform and normal (equivalent to Gaussian). In a uniform distribution all numbers in the range are equally likely to be produced.

How can a computer generate a random number?

Computers are deterministic -- they do the same thing whenever they have the same input. Therefore, in some way it is impossible for a computer to compute a truly random number. But the methods that are used generate sequences of numbers that meet the statistical requirements of randomness. Because the numbers are not truly random, they are sometimes referred to as pseudorandom numbers. These random number generates will produce exactly the same sequence of pseudorandom numbers if they start with the same initial value. This initial value is called the seed.

If we start a program with the same random seed, we will get the same sequence of numbers. The default seed is the current time in milliseconds since 1970. This works very well, but there are two issues.

  • You may want to set the seed so that the sequence can be reproduced when you are testing your program.
  • If you want more than one random sequence, you should use only one random generater because, if two random generators are created during initialization, it is very likely that they are created in the same millisecond, which means they have the same seed, and will produce the same sequence of "random" values. Math.random uses only one seed, so it is safe for this even if it has less convenient methods than the Random class.

Related pages

  1. java.sun.com/docs/books/effective/excursion-random.html, Excursion 1: Random Thoughts by Joshua Bloch, author of Effective Java.

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