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7: Polymorphism

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7: Polymorphism

[ Return to Thinking in Java 2, 3rd edition ]

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Forgetting the object type

Music.java might seem strange to you. Why should anyone intentionally forget the type of an object? This is what happens when you upcast, and it seems like it could be much more straightforward if tune( ) simply takes a Wind reference as its argument. This brings up an essential point: If you did that, you’d need to write a new tune( ) for every type of Instrument in your system. Suppose we follow this reasoning and add Stringed and Brass instruments: Feedback

//: c07:music:Music2.java
// Overloading instead of upcasting.
package c07.music;
import com.bruceeckel.simpletest.*;

class Stringed extends Instrument {
  public void play(Note n) {
    System.out.println("Stringed.play() " + n);
  }
}

class Brass extends Instrument {
  public void play(Note n) {
    System.out.println("Brass.play() " + n);
  }
}

public class Music2 {
  private static Test monitor = new Test();
  public static void tune(Wind i) {
    i.play(Note.MIDDLE_C);
  }
  public static void tune(Stringed i) {
    i.play(Note.MIDDLE_C);
  }
  public static void tune(Brass i) {
    i.play(Note.MIDDLE_C);
  }
  public static void main(String[] args) {
    Wind flute = new Wind();
    Stringed violin = new Stringed();
    Brass frenchHorn = new Brass();
    tune(flute); // No upcasting
    tune(violin);
    tune(frenchHorn);
    monitor.expect(new String[] {
      "Wind.play() Middle C",
      "Stringed.play() Middle C",
      "Brass.play() Middle C"
    });
  }
} ///:~


This works, but there’s a major drawback: you must write type-specific methods for each new Instrument class you add. This means more programming in the first place, but it also means that if you want to add a new method like tune( ) or a new type of Instrument, you’ve got a lot of work to do. Add the fact that the compiler won’t give you any error messages if you forget to overload one of your methods and the whole process of working with types becomes unmanageable. Feedback

Wouldn’t it be much nicer if you could just write a single method that takes the base class as its argument, and not any of the specific derived classes? That is, wouldn’t it be nice if you could forget that there are derived classes, and write your code to talk only to the base class? Feedback

That’s exactly what polymorphism allows you to do. However, most programmers who come from a procedural programming background have a bit of trouble with the way polymorphism works. Feedback

The twist

The difficulty with Music.java can be seen by running the program. The output is Wind.play( ). This is clearly the desired output, but it doesn’t seem to make sense that it would work that way. Look at the tune( ) method:

  public static void tune(Instrument i) {
    // ...
    i.play(Note.MIDDLE_C);
  }


It receives an Instrument reference. So how can the compiler possibly know that this Instrument reference points to a Wind in this case and not a Brass or Stringed? The compiler can’t. To get a deeper understanding of the issue, it’s helpful to examine the subject of binding. Feedback

Method-call binding

Connecting a method call to a method body is called binding. When binding is performed before the program is run (by the compiler and linker, if there is one), it’s called early binding. You might not have heard the term before because it has never been an option with procedural languages. C compilers have only one kind of method call, and that’s early binding. Feedback

The confusing part of the preceding program revolves around early binding, because the compiler cannot know the correct method to call when it has only an Instrument reference. Feedback

The solution is called late binding, which means that the binding occurs at run time, based on the type of object. Late binding is also called dynamic binding or run-time binding. When a language implements late binding, there must be some mechanism to determine the type of the object at run time and to call the appropriate method. That is, the compiler still doesn’t know the object type, but the method-call mechanism finds out and calls the correct method body. The late-binding mechanism varies from language to language, but you can imagine that some sort of type information must be installed in the objects. Feedback

All method binding in Java uses late binding unless the method is static or final (private methods are implicitly final). This means that ordinarily you don’t need to make any decisions about whether late binding will occur—it happens automatically. Feedback

Why would you declare a method final? As noted in the last chapter, it prevents anyone from overriding that method. Perhaps more important, it effectively “turns off” dynamic binding, or rather it tells the compiler that dynamic binding isn’t necessary. This allows the compiler to generate slightly more efficient code for final method calls. However, in most cases it won’t make any overall performance difference in your program, so it’s best to only use final as a design decision, and not as an attempt to improve performance. Feedback



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