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Sound Effects Java code example - Click here to copy ->>>

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------------------

Code:

 

// unnamed package

import javax.microedition.media.*;
import java.io.*;


class SoundEffects
{
    private static SoundEffects instance;
    private Player sheepSoundPlayer;
    private Player dogSoundPlayer;


    private SoundEffects()
    {
        sheepSoundPlayer = createPlayer("/sheep.wav", "audio/x-wav");
        dogSoundPlayer = createPlayer("/dog.wav", "audio/x-wav");
    }


    static SoundEffects getInstance()
    {
        if (instance == null)
        {
            instance = new SoundEffects();
        }
        return instance;
    }


    void startSheepSound()
    {
        startPlayer(sheepSoundPlayer);
    }


    void startDogSound()
    {
        startPlayer(dogSoundPlayer);
    }


    void startGameOverSound()
    {
        startPlayer(createPlayer("/gameover.mid", "audio/midi"));
    }


    void startHighScoreSound()
    {
        startPlayer(createPlayer("/highscore.mid", "audio/midi"));
    }


    private void startPlayer(Player p)
    {
        if (p != null)
        {
            try
            {
                p.stop();
                p.setMediaTime(0L);
                p.start();
            }
            catch (MediaException me)
            {
                // ignore
            }
        }
    }


    private Player createPlayer(String filename, String format)
    {
        Player p = null;
        try
        {
            InputStream is = getClass().getResourceAsStream(filename);
            p = Manager.createPlayer(is, format);
            p.prefetch();
        }
        catch (IOException ioe)
        {
            // ignore
        }
        catch (MediaException me)
        {
            // ignore
        }
        return p;
    }
}
// Copyright 2003 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
 
 



References.

The list of classes which were used on this page you can find below. The links to Java API contain official SUN documentation about all used classes.




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