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Sound Effects Java code example - Click here to copy ->>>
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| Code: |
// unnamed package
import javax.microedition.media.*;
import java.io.*;
class SoundEffects
{
private static SoundEffects instance;
private Player sheepSoundPlayer;
private Player dogSoundPlayer;
private SoundEffects()
{
sheepSoundPlayer = createPlayer("/sheep.wav", "audio/x-wav");
dogSoundPlayer = createPlayer("/dog.wav", "audio/x-wav");
}
static SoundEffects getInstance()
{
if (instance == null)
{
instance = new SoundEffects();
}
return instance;
}
void startSheepSound()
{
startPlayer(sheepSoundPlayer);
}
void startDogSound()
{
startPlayer(dogSoundPlayer);
}
void startGameOverSound()
{
startPlayer(createPlayer("/gameover.mid", "audio/midi"));
}
void startHighScoreSound()
{
startPlayer(createPlayer("/highscore.mid", "audio/midi"));
}
private void startPlayer(Player p)
{
if (p != null)
{
try
{
p.stop();
p.setMediaTime(0L);
p.start();
}
catch (MediaException me)
{
// ignore
}
}
}
private Player createPlayer(String filename, String format)
{
Player p = null;
try
{
InputStream is = getClass().getResourceAsStream(filename);
p = Manager.createPlayer(is, format);
p.prefetch();
}
catch (IOException ioe)
{
// ignore
}
catch (MediaException me)
{
// ignore
}
return p;
}
}
// Copyright 2003 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
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References.
The list of classes which were used on this page you can find below. The
links to Java API contain official SUN documentation about all used classes.
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